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ECTS 1998 Ubi Soft Enter…inment Press Kit (Europe)
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00006_Field_SCARS.txt
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1998-08-21
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Mevlut Dinc's interview - Producer Vivid
Image
1) SCARS reminds me of Street Racer -
is the game engine essentially aslightly
more sophisticated one than the
original used for the 16bit game?
Mev: SCARS has combat as did Street
Racer but that's where the similarities
end.
The game engine in SCARS uses a
very powerful 3D engine with real-time
lighting effects and unique and intricate
landscapes. I would say that our game
features probably the most
sophisticated and impressive real-time 3D
engine currently available.
2) What frame rate does SCARS run
at?
Mev: 30 fps.
3) SCARS' obvious competitors are
Mario Kart and Diddy Kong Racing -can it
match or better these in any
departments?
Mev: I believe SCARS easily matches
both Mario Kart and Diddy Kong Racing
in terms gameplay and arcade racing
fun. SCARS offers more accesiblity and also
provides better long term
challenge for the more seasoned
player. Although the difficulty level is
progressive we also allow the player to
set the game speed to suit their own
skill levels. In addition, we have
intelligent CPU cars which monitor
player performance and adjust their
own for a more challenging and
enjoyable race. SCARS also features
more impressive 3D visuals and really
shows off the N64's capabilities.
4) How long has SCARS (N64) been in
development?
Mev: We have been working on SCARS
N64 for about 7 months.
5) How tough to use are the N64
development tools compared to those of other
systems?
Mev: We use the PYSQ development
tools from S N Systems which we are
very familiar with, so this has not been
a big problem. I believe the problem
with developing on the N64 is that,
although the hardware appears to be
very powerful, it requires a lot of careful
and clever programming technics to
overcome some of the important
limitations that exist. We felt that almost
all the N64 games looked very similar
and in terms of visuals not as
impressive and sophisticated as the
hardware specisfication suggests.
We have worked very hard to make
SCARS both impressive and
sophisticated and I am very happy to
say that we have succeded.
6) What chart placing will you be happy
with/are expecting?
Mev: I would expect SCARS to be in top
3 and I am reasonably confident that it
could hit the top spot!
7) What will you be developing next for
the N64?
Mev: Too early to say at this stage as
we are still very busy completing
SCARS but I can assure you that what
ever we do next will be as good as we
can make it!